WELCOME TO THE IEEE ISORC 2019

IEEE ISORC was founded in 1998 (with its first meeting in Kyoto, Japan) to address research into the application of real-time object-oriented distributed technology. Since then, ISORC has continually evolved to meet the latest challenges faced by researchers and practitioners in the real-time domain, with an emphasis on object-, component- and service- oriented systems and solutions.

ISORC is a single-track conference, with a lively community. We have hosted a number of associated workshops, and are proud of our spirit of openness. We seek to encourage diverse views and new approaches to all Real-Time Issues and Challenges for novel applications and systems in RT computing issues.

Accepted papers from ISORC 2019 will be invited for submission to a Special Issue of a Journal that will be advertised in short.

Papers are to be submitted through the Easychair system .

Important Dates

Main Track:
Submission deadline: January 15, 2019
Extended submission deadline: January 25, 2019
Further extended submission deadline (firm): February 1, 2019 (23:59 anywhere on earth)
Acceptance notification: March 10, 2019
Camera-ready papers: April 1, 2019
Conference: May 7-9, 2019

Poster/Demo Session:
Submission deadline: March 15, 2019
Acceptance notification: March 25, 2019
Camera-ready papers: April 1, 2019

Registration:
Author registration deadline: April 6, 2019
Early registration deadline: April 14, 2019
Late registration deadline: April 24, 2019

For our 22nd symposium, we are meeting in Spain, in the city of Valencia. Our meetings will take place at SH Valencia Palace Hotel. For more information on IEEE ISORC 2019 and its location, calls for papers, workshops, and events, please use the menu bar at the top of the screen of the main page. We look forward to seeing you in Spain in Valencia 2019!

Click here or here to find Valencia visitor and tourist information.
Keynote Speakers

Acknowledgements

We acknowledge support from the following.

22nd IEEE INTERNATIONAL SYMPOSIUM ON REAL-TIME COMPUTING